A post-apocalyptic deck-building roguelike where survival hinges on scavenging, combat, and managing your crew's sanity.
Chem-fueled survivalist who can turn toxic waste into valuable resources.
Craft chems from toxic waste, gaining resources from radiation zones.
Resourceful tracker who can spot danger and opportunities from afar.
Reveal map hazards early, avoiding dangerous encounters.
Brutal fighter who can smash through enemies and intimidate foes.
Intimidate enemies to skip combat encounters entirely.
Navigate through a wasteland of choices, each with risks and rewards. Your path determines your survival.
Draw from a "junk pile" card deck to find resources, gear, or trouble.
Trade Chems for gear or hire mercenaries to bolster your crew.
Pay with resources or fight your way through Corporate enforcers.
Lose Fuel or take radiation damage. Choose wisely.
Draw 3 combat cards to resolve quickly. Speed is survival.
Buy powerful buffs like "Adrenaline Shot: +1 action per turn for 3 battles".
Reach the rumored "Clean Zone", only to discover it's a Corporate trap. Face off against the ultimate weapon of the wasteland oligarchy.
Grungy, cel-shaded trailers, neon toxic waste, and mutated wildlife bring the wasteland to life.
Dark humor permeates the apocalypse. "Your '98 pickup truck breaks down. Again. Maybe duct tape isn't the answer."
Twangy banjo mixed with glitchy synths creates a uniquely post-apocalyptic soundscape.
Phaser.js or React+Redux for turn-based logic
Maps/events via seed-based RNG
Local storage for progress
Outsmart the Corporations. Keep your crew sane—or die trying.